So, I chose Newton's Laws, and here is my level:
[WATCH VIDEO]
More information about the physics game (including the level editor) can be found here:
http://www.crayonphysics.com/
I have written a game concept and design document for it, i will paste bits of it here:
1. Introduction
Title: Dragons’ lair
Genre: Edutainment //Educational Game
Player type: children aged 11-17
Theme: fantasy
Content: physics (Newton’s motion laws; Conservation of momentum)
Game graphics: 2D, cartoonish style
Game time: 3-7 min
Technical details: the game is a level build on “Crayon Physics Deluxe” 2D physics engine,
and thus it inherits all its requirements for functioning.
“Dragons’ lair” is an educational game that desires to help children reflect on their studies related to physics. Children must take a ball from the starting position to the exit of the dragons’ dungeon, and on its way out it must collect two stars. In order to do this, they have to apply their knowledge about motion. If the ball takes the wrong way, it will be eaten by a dragon. It is a drawing game, and the player can mainly interact with the scene by drawing objects on the screen.
The rest of the document contains the following chapter:
2. Game Analysis
2.1. Game atmosphere
2.2. Game elements
2.3. Game controls
2.4. Game play
2.5. Game action diagram
3.Physics content analysis
The theme the game is built upon Newton’s laws of motion. The game wants to be a helping tool,
which can be used at the end of the physics lesson. It also includes notions from plastic collisions
and circular motion.
There are the three wheels that are spinning, and the ball will step on them, moving from one side to the other. The point of the game is balancing the wheels, first in an isolated system, then in a more complex one. Details of physical equations and experiments involved in the game are given in the enclosed handouts.
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4. Learning content analysis
The objective of the game is to help children learn the laws of motion in a pleasant and joyful
manner. However, the game assumes that notions like vector and forces are known. Notions of
friction forces will give a better understanding of the physics contained. The handouts for older
children contain notions about rotational motion as well.
The main learning outcomes of the game should be
- Learning Newton’s laws and how to apply them
- Learning to compute the re
- Being able to predict a trajectory, if an object is projected along a given direction
- Learning and applying the momentum conservation law
- Understand how momentum conservation is used in collisions. Predict the results o
collisions between objects of different masses.
- Learn to use action and reaction forces to achieve their goal
- Observe the circular motion, and the accelerated spinning of the wheels
- Learning to solve the fixed pulley experiment, and to make analogies to
There are some additional learning outcomes as well, when the player is rewarded. The player will be tired after balancing the wheels, and will be anxious to see his progress - so it will be attentive of what is going on. He will notice the accelerated motion along the curved trajectory and the jumping of the plane, and will see the pendulum and the collisions at the end. The pendulum experiment could well be a revision from previous lessons, or a hint to the next ones.
The learning elements are intrinsically linked within the game play. A flow chard diagram is
represented [...]
5. Key features
6. Conclusions
7. References
Micah Hrehovcsik, Game Concept & Design Document Template, available at
student-kmt.hku.nl/%7Egiel/blog/Concept/Documenten/Representatie/DesignDocTemplate_1.5.doc
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The link above does not work if opened directly from my blog :(
You can either paste the link in a new tab, or go to
http://student-kmt.hku.nl/~giel/blog/Concept/Documenten/Representatie/
and download DesignDocTemplate_1.5.doc
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SAT Physics, Spark notes, last modified: 11th September 2009
http://www.sparknotes.com/testprep/books/sat2/physics/chapter10section4.rhtml
The Physics Classroom, last modified: 13th November 2009,
http://www.physicsclassroom.com/Class/newtlaws/
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